# Free Aim change

**URL:** <https://forums.snapshotgames.com/t/free-aim-change/13040>\
**Category:** Phoenix Point\
**Created:** [March 13, 2021, 11:00am UTC](https://forums.snapshotgames.com/t/free-aim-change/13040 "2021-03-13T11:00:16Z")\
**Posts on this page:** 1\
**Showing post:** 53

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**Author:** ![MadSkunky](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/madskunky/32/2650_2.png) [@MadSkunky](https://forums.snapshotgames.com/u/MadSkunky)\
**Post date:** [March 19, 2021, 9:38pm UTC](https://forums.snapshotgames.com/t/free-aim-change/13040/53 "2021-03-19T21:38:44Z")

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> [@Nattfarinn](#):
>
> You don’t even know if devs would use idle animation to actualy implement kind of evasive manouvers.

For your discussion the explanation why they decide to go with this animations while shooting at a target:

> [@Outer circle shots missing](https://forums.snapshotgames.com/t/outer-circle-shots-missing/10301/9):
>
> While it may not be an ideal solution, it’s an abstract representation of a moving target. While the game is played in a You Go, I Go format, in reality the enemy wouldn’t be moving all of their soldiers and firing and then standing still while the player moved all of theirs. In most games like these, it is presumed or implied that a “turn” (a full round for the player and AI) consists of a certain amount of time, and that all action is happening at approximately the same time. We did several…

It is not clearly called ‘evasion’ but the text describes pretty good why they have done it, mainly:

> … but the fact that enemies do still move and flinch is taken as “you’re firing at a moving target”.

And now one of the secondary reasons why they do it exactly how it was is now obsolete thanks to the last change:

> This was also done mechanically to give the “snap shot” (as in, the shot without manual aiming) more utility.

You can read the whole text, the second half is mostly about the difference between the two shooting modes and why motion even by firing and flinching when hits were landed was important for the devs to have a viable choice. While this real _‘choice’_ has seldom been taken by the majority of players, it’s still a big step back for me to just take it away.

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_[View the full topic](https://forums.snapshotgames.com/t/free-aim-change/13040)._
