# Flamethrowers not working due to geometry

**URL:** <https://forums.snapshotgames.com/t/flamethrowers-not-working-due-to-geometry/7603>\
**Category:** Bug Discussion\
**Created:** [December 18, 2019, 5:20am UTC](https://forums.snapshotgames.com/t/flamethrowers-not-working-due-to-geometry/7603 "2019-12-18T05:20:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ramzi](https://avatars.discourse-cdn.com/v4/letter/r/6f9a4e/32.png) [@Ramzi](https://forums.snapshotgames.com/u/Ramzi)\
**Post date:** [December 18, 2019, 5:20am UTC](https://forums.snapshotgames.com/t/flamethrowers-not-working-due-to-geometry/7603/1 "2019-12-18T05:20:07Z")

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If you try and flame an enemy and there happens to be a pillar, a barrel or any piece of terrain in the path of the stream, it just shoots out a dud. Does not hit the target or leave any flames on the ground. Flames should pass over and around terrain…that’s kind of their main appeal over projectiles.

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**Author:** ![Kings\_Rook](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/kings_rook/32/942_2.png) [@Kings\_Rook](https://forums.snapshotgames.com/u/Kings_Rook)\
**Post date:** [December 18, 2019, 5:57am UTC](https://forums.snapshotgames.com/t/flamethrowers-not-working-due-to-geometry/7603/2 "2019-12-18T05:57:17Z")

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Have you used the F12 bug reporter to report this?
