# \[Fix/Mod\] Power Buff Fix

**URL:** <https://forums.snapshotgames.com/t/fix-mod-power-buff-fix/7443>\
**Category:** Phoenix Point\
**Created:** [December 16, 2019, 7:13pm UTC](https://forums.snapshotgames.com/t/fix-mod-power-buff-fix/7443 "2019-12-16T19:13:32Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![cfehunter](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/cfehunter/32/2033_2.png) [@cfehunter](https://forums.snapshotgames.com/u/cfehunter)\
**Post date:** [December 16, 2019, 7:13pm UTC](https://forums.snapshotgames.com/t/fix-mod-power-buff-fix/7443/1 "2019-12-16T19:13:32Z")

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Hi all,  
This mod fixes the bug where after unlocking the power generator increase (from 20 - 30), every base that utilises more than the base 20 will depower random facilities when you fight a battle or load a save game.

It’s caused by the power of bases being recalculated before the research buffs are applied. This mod forces the faction effects to be recalculated before the base power is distributed.

[Nexus page and Download](https://www.nexusmods.com/phoenixpoint/mods/15/)

Requires the [Phoenix Point Mod Loader](https://github.com/RealityMachina/PhoenixPointModInjector/releases/tag/0.1)

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**Author:** ![Pr8Dator](https://avatars.discourse-cdn.com/v4/letter/p/d6d6ee/32.png) [@Pr8Dator](https://forums.snapshotgames.com/u/Pr8Dator)\
**Post date:** [December 16, 2019, 7:49pm UTC](https://forums.snapshotgames.com/t/fix-mod-power-buff-fix/7443/2 "2019-12-16T19:49:59Z")

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Does this work for current games which the problem already exist?

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<div class="post-metadata">

**Author:** ![cfehunter](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/cfehunter/32/2033_2.png) [@cfehunter](https://forums.snapshotgames.com/u/cfehunter)\
**Post date:** [December 17, 2019, 12:35am UTC](https://forums.snapshotgames.com/t/fix-mod-power-buff-fix/7443/3 "2019-12-17T00:35:19Z")

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Yes it does. You’ll need to power things back on when you first load in, but it should work from then on.
