# Finding Faction Armor

**URL:** <https://forums.snapshotgames.com/t/finding-faction-armor/13751>\
**Category:** Game Feedback\
**Created:** [August 8, 2021, 8:43pm UTC](https://forums.snapshotgames.com/t/finding-faction-armor/13751 "2021-08-08T20:43:21Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Hugh\_Jasdic](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/hugh_jasdic/32/2509_2.png) [@Hugh\_Jasdic](https://forums.snapshotgames.com/u/Hugh_Jasdic)\
**Post date:** [August 8, 2021, 8:43pm UTC](https://forums.snapshotgames.com/t/finding-faction-armor/13751/1 "2021-08-08T20:43:21Z")

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In salvage/supply missions why can we only find weapons that have already been researched? Any why never armor?  
It would be cool if we could discover faction items in a salvage and attempt to reverse engineer it. It makes no sense that this never happens.

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**Author:** ![Emzee](https://avatars.discourse-cdn.com/v4/letter/e/b9bd4f/32.png) [@Emzee](https://forums.snapshotgames.com/u/Emzee)\
**Post date:** [August 11, 2021, 3:43am UTC](https://forums.snapshotgames.com/t/finding-faction-armor/13751/2 "2021-08-11T03:43:54Z")

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I agree, this would be logical and would also work with the game mechanic that sometimes droppes weapons on vanquished enemies.  
If I remember correctly, on early game builds you could target to keep the weapon undamaged and have it available for salvage after the kill. Same thing could apply for armor… ie a headshot kill wouldn’t damage most of the armor the humanoid target was wearing.

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**Author:** ![florinadrian](https://avatars.discourse-cdn.com/v4/letter/f/779978/32.png) [@florinadrian](https://forums.snapshotgames.com/u/florinadrian)\
**Post date:** [August 11, 2021, 5:35am UTC](https://forums.snapshotgames.com/t/finding-faction-armor/13751/3 "2021-08-11T05:35:41Z")

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There has been a mod for it for a long time:

> **[Retrievable Items](https://www.nexusmods.com/phoenixpoint/mods/8)**
>
> Makes it so droppable items an enemy has that you don't personally destroy, will always drop on the battlefield.

Sadly, the devs never picked up on it to include the (optional) feature in the basegame.

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**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [August 11, 2021, 2:32pm UTC](https://forums.snapshotgames.com/t/finding-faction-armor/13751/4 "2021-08-11T14:32:13Z")

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mod doesn’t say anything about armor. I never saw armor as a piece of equipment on the battlefield.

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**Author:** ![florinadrian](https://avatars.discourse-cdn.com/v4/letter/f/779978/32.png) [@florinadrian](https://forums.snapshotgames.com/u/florinadrian)\
**Post date:** [August 11, 2021, 3:02pm UTC](https://forums.snapshotgames.com/t/finding-faction-armor/13751/5 "2021-08-11T15:02:20Z")

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You’re right, my mistake, this is the correct mod:

> **[Assorted Adjustments](https://www.nexusmods.com/phoenixpoint/mods/53)**
>
> Replaces individual evac with squad evac, adds aircraft scrapping, disables 'right click move' in tactical missions, limits faction wars, shows travel and exploration times of your aircraft in agenda

It has some properties to configure about the drops (use modnix), here is a subset of my setup:  
“AlwaysRecoverAllItemsFromTacticalMissions”: false,  
“EnablePlentifulItemDrops”: true,  
“ItemDestructionChance”: 10,  
“AllowWeaponDrops”: true,  
“FlatWeaponDestructionChance”: 30,  
“HealthBasedWeaponDestruction”: true,  
“AllowArmorDrops”: true,  
I think the last one is what you seek.
