# Event scheduling bug - Enemy dies \> Queen arrives \> -1 Will (but crab already dead)

**URL:** https://forums.snapshotgames.com/t/event-scheduling-bug-enemy-dies-queen-arrives-1-will-but-crab-already-dead/703
**Category:** Bug Discussion
**Created:** [May 8, 2018, 2:50am UTC](https://forums.snapshotgames.com/t/event-scheduling-bug-enemy-dies-queen-arrives-1-will-but-crab-already-dead/703 "2018-05-08T02:50:57Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Setokaiva](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/setokaiva/32/256_2.png) [@Setokaiva](https://forums.snapshotgames.com/u/Setokaiva)
#### Post date: [May 8, 2018, 2:50am UTC](https://forums.snapshotgames.com/t/event-scheduling-bug-enemy-dies-queen-arrives-1-will-but-crab-already-dead/703/1 "2018-05-08T02:50:57Z")

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This happened in System Revision 0.1.22840, on a random map game.

1. Enemy (Crabman w/ shield + gun) dies of bleed damage at start of enemy turn.
2. Queen crab enemy appears.
3. Queen suffers -1 Willpower penalty.
4. This should not be happening because the crab died **BEFORE** the Queen appeared. Literally right before she appeared; it was a split second difference. Unless the Queen already existed first, then the crab died, and the Queen’s “arrival” animation and cinematic played.

~ Setokaiva (Setokaiva#7873 on Discord)
