# Enemy procedural generation still a thing?

**URL:** <https://forums.snapshotgames.com/t/enemy-procedural-generation-still-a-thing/4932>\
**Category:** Phoenix Point\
**Created:** [October 21, 2019, 12:11pm UTC](https://forums.snapshotgames.com/t/enemy-procedural-generation-still-a-thing/4932 "2019-10-21T12:11:19Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![SpiteAndMalice](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/spiteandmalice/32/39_2.png) [@SpiteAndMalice](https://forums.snapshotgames.com/u/SpiteAndMalice)\
**Post date:** [October 22, 2019, 7:10am UTC](https://forums.snapshotgames.com/t/enemy-procedural-generation-still-a-thing/4932/14 "2019-10-22T07:10:35Z")

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> [@0nton](#):
>
> Here is the point! How AI will understand what is perform well and what isn’t? I will show you two examples:

There’s also the question of how will the AI understand if you’re intentionally doing this? [What's to stop us gaming the mutation system?](https://forums.snapshotgames.com/t/whats-to-stop-us-gaming-the-mutation-system/4636)

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