# Easy Improvements to Strategic Experience

**URL:** https://forums.snapshotgames.com/t/easy-improvements-to-strategic-experience/13533
**Category:** Game Feedback
**Created:** [June 15, 2021, 2:35pm UTC](https://forums.snapshotgames.com/t/easy-improvements-to-strategic-experience/13533 "2021-06-15T14:35:23Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Nattfarinn](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nattfarinn/32/2600_2.png) [@Nattfarinn](https://forums.snapshotgames.com/u/Nattfarinn)
#### Post date: [June 15, 2021, 8:36pm UTC](https://forums.snapshotgames.com/t/easy-improvements-to-strategic-experience/13533/2 "2021-06-15T20:36:45Z")

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A lot of nice ideas. I don’t agree with everything as they orbit mostly around reputation and faction relations, but they feel at least pretty solid.

> [@jrhebert](#):
>
> This way, if you like to raid a lot, you’ll drive down your rep faster because you’ll lose rep globally _and_ drag down your average by alienating individual havens.

For me, “raid a lot” should never be an option. You raid? You don’t just get bad reputation, you get a faction enemy and immediate retaliation(s). Want to befriend them again? Survive retaliation and build up trust again. Raid again too soon and be damned forever. Early craft steal shouldn’t be a neglible diplomatic faux pas, but declaration of war; war you should have hard time survive (or at least should hinder your growth by a large margin) at this stage.

I don’t like the idea of gifts. This is always… cheap. “We know, we killed your only security guards and steal an aircraft, and yes, some reasearch too (twice or so, who would count) but loooook, shiiiiny triiinkeeets.”

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