# Do missions scale to the level of your team?

**URL:** <https://forums.snapshotgames.com/t/do-missions-scale-to-the-level-of-your-team/10634>\
**Category:** Phoenix Point\
**Created:** [May 22, 2020, 7:13pm UTC](https://forums.snapshotgames.com/t/do-missions-scale-to-the-level-of-your-team/10634 "2020-05-22T19:13:38Z")\
**Posts on this page:** 1\
**Showing post:** 51

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**Author:** ![MichaelIgnotus](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/michaelignotus/32/1793_2.png) [@MichaelIgnotus](https://forums.snapshotgames.com/u/MichaelIgnotus)\
**Post date:** [May 24, 2020, 12:58pm UTC](https://forums.snapshotgames.com/t/do-missions-scale-to-the-level-of-your-team/10634/51 "2020-05-24T12:58:02Z")

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> [@icemann](#):
>
> The thing there is, is that for some of us those “Terminator” / Superhuman builds aren’t that at all. For some they are seen as the positive result of time invested (via QUITE a few battles and XP), and we don’t want to see them removed from the game at all.

Which is why I constantly advocate making them Second Wave Options &/or only limiting them on the higher Difficulty Levels.

Though, based on your convo with Voland above, we seem to be running into the common confusion between alpha-strikes and Terminator Builds, which is why we coined the latter phrase to describe what we are talking about.

An alpha-strike as you describe it is perfectly legitimate:

> [@icemann](#):
>
> …in my current play through my 1st squad are just about maxed out in everything, and alpha strike out a Chiron or 2. That to me still isn’t invinceable though.

That’s what these skills _should_ be there for, and I for one would really miss them if they weren’t.

That, however, is a completely different kettle of fish to Terminator Builds like this:  
[https://www.reddit.com/r/PhoenixPoint/comments/ea0fnk/ok\_you\_win\_maybe\_the\_balance\_is\_a\_little\_off\_i/](https://www.reddit.com/r/PhoenixPoint/comments/ea0fnk/ok_you_win_maybe_the_balance_is_a_little_off_i/)  
This is a pretty old video, but I couldn’t be bothered to trawl through hours of this crap for a better example. The principle still remains the same today: it’s fairly easy to construct a Terminator who can do this, fuelled by Rapid Clearance, Adrenalin Rush and the occasional support Rally.

Now Voland is wrong: some people _actually like_ playing a game like this. They’re best epitomised by David2 on this site: [Phoenix Point - new Julian Gollop turn-based strategy game - #878 by David2 - Games - Quarter To Three Forums](https://forum.quartertothree.com/t/phoenix-point-new-julian-gollop-turn-based-strategy-game/78339/878) – his posts on Mar 4 and Mar 8 are particularly revealing. But I’d hazard a guess that once he’s found all those combos to exploit, he’s dropping the game and moving on to the next shiny thing.

But I’m guessing that you’re thinking of alpha-strike abilities as a reward, @icemann , and would be as bored by a game full of Terminator Builds as the rest of us.

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