# Do missions scale to the level of your team?

**URL:** <https://forums.snapshotgames.com/t/do-missions-scale-to-the-level-of-your-team/10634>\
**Category:** Phoenix Point\
**Created:** [May 22, 2020, 7:13pm UTC](https://forums.snapshotgames.com/t/do-missions-scale-to-the-level-of-your-team/10634 "2020-05-22T19:13:38Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![walan](https://avatars.discourse-cdn.com/v4/letter/w/fbc32d/32.png) [@walan](https://forums.snapshotgames.com/u/walan)\
**Post date:** [May 24, 2020, 8:21am UTC](https://forums.snapshotgames.com/t/do-missions-scale-to-the-level-of-your-team/10634/31 "2020-05-24T08:21:51Z")

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> [@MichaelIgnotus](#):
>
> Thing is, I know that some people _like_ that kind of super-soldier, and some people feel the need for it because the difficulty curve in PP is so brutal (see Icemann’s post about Antarctica above).

In most cases, the Supersoldier mechanics has nothing (almost nothing) to do with the level of difficulty. Difficulties come in early game well before there is access to superheroes.

The beginners fail in early game

- overpowering opponents who apply Mind Control to the whole team (allready nerfed).
- Extremely heavily armored “Pure” in early game.
- Bomb chirons also in early game.
- Expensive replacement of soldiers.
- High level of complexity (why can I be hit so easily when I’m under cover?)

> [@New Playthrough Under Derleth](https://forums.snapshotgames.com/t/new-playthrough-under-derleth/10383/4):
>
> Part 7: [[JPlays - Phoenix Point - Rookie Run Part 7] ](https://www.youtube.com/watch?v=OVbhv1f_21Y) Attack on nest with Manticore 2 crew. Get my first difficult mission (due to getting a explosion Chiron, as the 1st Chiron encountered). Explosion Chiron’s are wayyyy too OP in my opinion. On Rookie I should not be seeing those this early on. Manticore 2 crew nearly geared up properly. Resources and manufacturing times being an issue. Hoping to start getting a 3rd squad together soon. Gain 2 technicians. Now just need to research…

Most of the beginners who report here do not benefit from supersoldiers. The supersoldiers are currently only helping one group, the veterans who had no difficulties in early game and who want a tactical challenge and feel completely misunderstood with the super-arcade “reward”. All in all, it leads us to a game that is tactical at the beginning but at the same time too difficult. And in the end-game it becomes super arcade until the boring “click around”.

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