As long as there are super soldiers, the following problems will never go away:
Balance Difficulty: The game assumes that you will eventually have super soldiers. Possibility 1: From this point on, things have to be VERY difficult since your team now consists of Flash, Iroman and so on. This is frustrating for the beginner. Possibility 2: It is ignored that you have supersoldiers. Now who is frustrated? … players who actually expected PP to be a tactical game.
Damage over time will NEVER be properly adjustable with supersoldiers. The well-known ACID problem only resulted from that. (Damage over time <multiple alpha strike)
Cover: Positioning becomes obsolete if you have “Flash” or extremely high accuracy
Defensive Overwatch: what for? You can kill significantly more enemies on the offensive by regenerating AP.
Free Aim: is at least LESS relevant, because you can run directly in front of your opponent’s face and then pull the trigger several times.
And the worst: no DRAMA and no TENSION! Everything is cleaned (FTS) from the map. You are not afraid, but solve a cleaning puzzle. For me this is also the main argument why PP does not generate views on Youtube “Lets Play”. The audience wants to see an exchange of blows, where something happens unexpectedly and the tide can turn again.