# Dev feedback..To balance or not to balance?

**URL:** <https://forums.snapshotgames.com/t/dev-feedback-to-balance-or-not-to-balance/8615>\
**Category:** Game Feedback\
**Created:** [January 7, 2020, 9:45am UTC](https://forums.snapshotgames.com/t/dev-feedback-to-balance-or-not-to-balance/8615 "2020-01-07T09:45:53Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![VOLAND](https://avatars.discourse-cdn.com/v4/letter/v/c6cbf5/32.png) [@VOLAND](https://forums.snapshotgames.com/u/VOLAND)\
**Post date:** [January 7, 2020, 10:49am UTC](https://forums.snapshotgames.com/t/dev-feedback-to-balance-or-not-to-balance/8615/2 "2020-01-07T10:49:30Z")

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As to _balance_, what needs fixing IMO is

- Rage burst, because at the moment it’s basically an exploit. See this thread [So... Rage Burst can no longer cover multiple targets](https://forums.snapshotgames.com/t/so-rage-burst-can-no-longer-cover-multiple-targets/8089)
- Stealth, because it can also be easily exploited see this thread [Let's fix stealth!](https://forums.snapshotgames.com/t/lets-fix-stealth/8511)
- Melee and berserker, because at the moment melee is so useless that the only viable berseker builds are “meta” in the extreme. See this thread [Berserkers and melee need fixing](https://forums.snapshotgames.com/t/berserkers-and-melee-need-fixing/8441)
- Mindcrush, because it has 0 AP cost and a team of heavy/priests with jetpacks are reported to be basically unstoppable. [Priest weapon exploit (this game just become much easier)](https://forums.snapshotgames.com/t/priest-weapon-exploit-this-game-just-become-much-easier/8464)

BTW, though I am all for improving the game, I do think it is very special and more often than not it has turned me towards _its_ way of thinking. I find myself _loving_ certain things that I hated on first sight.

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