# Customizable difficulty level

**URL:** <https://forums.snapshotgames.com/t/customizable-difficulty-level/11686>\
**Category:** Game Feedback\
**Created:** [September 25, 2020, 8:20pm UTC](https://forums.snapshotgames.com/t/customizable-difficulty-level/11686 "2020-09-25T20:20:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![mailor](https://avatars.discourse-cdn.com/v4/letter/m/a88e4f/32.png) [@mailor](https://forums.snapshotgames.com/u/mailor)\
**Post date:** [September 25, 2020, 8:20pm UTC](https://forums.snapshotgames.com/t/customizable-difficulty-level/11686/1 "2020-09-25T20:20:34Z")

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It would be nice to have an option for customizing the difficulty parameters seperately.

For example: Rookie evolution of Pandorians, Soldier progression of legendary, starting equipment of veteran, etc.

This way the player could adjust the gameplay more to his liking.

As far as I have seen, these things seem different depending on difficulty level:

- Soldier progression (skill points gained per mission)
- Pandorian evolution
- Enemies spawned in mission (for example: fireworm mission of Anu spawns a fat mortar thing on legendary)
- Starting equipment and number of soldiers
- Starting stats of soldiers
- not sure about resources (are there more available on an easier level?)

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**Author:** ![VOLAND](https://avatars.discourse-cdn.com/v4/letter/v/c6cbf5/32.png) [@VOLAND](https://forums.snapshotgames.com/u/VOLAND)\
**Post date:** [September 25, 2020, 8:45pm UTC](https://forums.snapshotgames.com/t/customizable-difficulty-level/11686/2 "2020-09-25T20:45:44Z")

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> [@mailor](#):
>
> not sure about resources (are there more available on an easier level?)

Yes, indeed.

Also starting equipment of recruits from Havens.

I think the biggest difference is how aggressive the Pandorans are attacking the Havens, because that sorta sets the speed for the Doomsday Clock.

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**Author:** ![Odee](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/odee/32/3459_2.png) [@Odee](https://forums.snapshotgames.com/u/Odee)\
**Post date:** [September 27, 2020, 5:04am UTC](https://forums.snapshotgames.com/t/customizable-difficulty-level/11686/3 "2020-09-27T05:04:36Z")

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> [@VOLAND](#):
>
> because that sorta sets the speed for the Doomsday Clock.

Ah yesssss. The inevitable XCOM reference rears its Cobra Hooded head. 😉

I was thinking much along the same lines as the OP. But have to figure there’d be Copyright issues between the PP and XCOM franchises. ☹

> [@mailor](#):
>
> As far as I have seen, these things seem different depending on difficulty level:
> 
> 1. Soldier progression (skill points gained per mission)
> 2. Pandorian evolution
> 3. Enemies spawned in mission (for example: fireworm mission of Anu spawns a fat mortar thing on legendary)
> 4. Starting equipment and number of soldiers
> 5. Starting stats of soldiers
> 6. not sure about resources (are there more available on an easier level?)

1. I’d love to see this done as a Ready Character Pool, of more than 3 Soldiers from random Factions. In fact, it’d be great if we could save characters to the pool, to be drawn from in a separate list.
2. **Pandoran Evolution** is a tough one. Should the _Speed_ they mutate be _Player Selectable?_ Or a _Slider_ used to change the speed, and/or numbers of mobs in missions?
3. _Fat Mortar Thing?_ Do you mean the **Chiron Worm Launchers?** Yeah they’re a pain, but not invincible. Take the legs out and it dies. That said … Yes I’d like to see Endless Spawns of more than just one Pandoran at a time, on missions that say _Endless Reinforcements, until you leave the map to complete the mission._
4. _Starting Equipment_ is a big thing with me. I don’t need, nor want every item the game has to offer. _But it would be nice to at least have 2 or 3 Spares on hand, to replace expendables, and destroyed gear. Including Armor._ That gives you a little breathing room, as you ramp up Production of gear.
5. **Staring Stats** I’ve seen Recruits come in as Level 2 & 3 during Mid Game. Maybe just a boost to XP and SP would be a good compensation for Difficulty levels?
6. **Resources** are another big thing with me. Again, I don’t need, nor want to start with even Half the maximum in all Resources. But at least give us enough to keep our heads afloat, and bellies full. _Yes, I’ve lost a base because I didn’t pay attention to the Food Use there._ Pretty harsh learning curve that was for me. 😮 **Please put Food Processing Plants back on the list of available rooms to build.**
