# City on a Hill, defenders are too many

**URL:** <https://forums.snapshotgames.com/t/city-on-a-hill-defenders-are-too-many/10952>\
**Category:** Game Feedback\
**Created:** [July 3, 2020, 8:06pm UTC](https://forums.snapshotgames.com/t/city-on-a-hill-defenders-are-too-many/10952 "2020-07-03T20:06:19Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![VOLAND](https://avatars.discourse-cdn.com/v4/letter/v/c6cbf5/32.png) [@VOLAND](https://forums.snapshotgames.com/u/VOLAND)\
**Post date:** [July 4, 2020, 11:43am UTC](https://forums.snapshotgames.com/t/city-on-a-hill-defenders-are-too-many/10952/4 "2020-07-04T11:43:37Z")

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The only time I did this mission it was over before it even began.

The enemies were deployed so tightly and so close to my team that I had no choice but to kill nearly all of them on my first turn (and I played with all sorts of restrictions to prevent myself from doing precisely that).

That experience prompted me to start this thread [About enemy deployment](https://forums.snapshotgames.com/t/about-enemy-deployment/10412)

I see now there is another side to this too, because of all the friendly defenders. Of course in my playthrough I only got to see them running aimlessly around panicked Pandas, displaying all the smarts of a Rictus Erectus…

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