I’d like to invite you to a little, hopefully interesting, experiment: let’s design a new ship for our soldiers. Since many of you are veteran commanders, you surely have a vision of an ideal ship (or multiple types), that would suit you the best.
Assume you have 14.5 points to spend (our ship needs to be on par with NJ/Syn/Anu designs) and the costs are as follow:
1 point for 1 soldier capacity (let’s assume 4 is a minimal requirement)
1 point for 100 speed
1 point for 1000 range (let’s assume 1500 range is minimal requirement)
Since we don’t know how useful armor is let’s assume it will be 100 and let’s not touch it any further.
To give a reference, a Manticore is:
6 soldiers
500 speed
2000 range.
(13 points in total, 1.5 less than typical Syn/NJ/Anu model)
Games like this are inherent part of a good design process (and 3 parameters make it an ideal example, because it makes everything simple). It’s not actually about building a ship, but rather finding weak spots in balance and design.
What would be your conclusions if everyone’s best design would actually be mostly the same?