# Bug with aiming

**URL:** <https://forums.snapshotgames.com/t/bug-with-aiming/8502>\
**Category:** Bug Discussion\
**Created:** [January 4, 2020, 10:42am UTC](https://forums.snapshotgames.com/t/bug-with-aiming/8502 "2020-01-04T10:42:54Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![djoles77](https://avatars.discourse-cdn.com/v4/letter/d/e19adc/32.png) [@djoles77](https://forums.snapshotgames.com/u/djoles77)\
**Post date:** [January 4, 2020, 10:42am UTC](https://forums.snapshotgames.com/t/bug-with-aiming/8502/1 "2020-01-04T10:42:54Z")

</div>

Sometimes shots that should hit 100% just do not hit. Both circles (50% and 100%) are within a solid target, for instance tritons arm or arthrons leg, but it still misses.

---

<div class="post-metadata">

**Author:** ![Lunazathoth](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/lunazathoth/32/2305_2.png) [@Lunazathoth](https://forums.snapshotgames.com/u/Lunazathoth)\
**Post date:** [January 6, 2020, 12:04am UTC](https://forums.snapshotgames.com/t/bug-with-aiming/8502/2 "2020-01-06T00:04:47Z")

</div>

I’ve noticed this, only with Mindfraggers so far though. I appreciate that all enemies continue to move in slo-mo but even when that is completely negated by your positioning the shot will not connect.

---

<div class="post-metadata">

**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [January 6, 2020, 2:57am UTC](https://forums.snapshotgames.com/t/bug-with-aiming/8502/3 "2020-01-06T02:57:53Z")

</div>

For me it is fine feature of the game, but if you don’t like it there is a mod to disable animations after you give order of fire

---

<div class="post-metadata">

**Author:** ![Lunazathoth](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/lunazathoth/32/2305_2.png) [@Lunazathoth](https://forums.snapshotgames.com/u/Lunazathoth)\
**Post date:** [January 6, 2020, 3:45am UTC](https://forums.snapshotgames.com/t/bug-with-aiming/8502/4 "2020-01-06T03:45:37Z")

</div>

Can confirm issue persists with or without that mod enabled.

---

<div class="post-metadata">

**Author:** ![Rasyid](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/rasyid/32/4070_2.png) [@Rasyid](https://forums.snapshotgames.com/u/Rasyid)\
**Post date:** [January 6, 2020, 5:57am UTC](https://forums.snapshotgames.com/t/bug-with-aiming/8502/5 "2020-01-06T05:57:31Z")

</div>

- Sometime shots using P.A.T.S - Phoenix-Tec Assisted Targeting System down to iron sight mode the screen was entirely blank/covered by its cover (for instance case I take a concrete to be my cover and going to shoot from there, but the concrete is blocking all sights while P.A.T.S indicator is active), It’s gone worst for a weapon with AoE 😆. Confirmed it happened on both of full and half covers.

---

<div class="post-metadata">

**Author:** ![TomD](https://avatars.discourse-cdn.com/v4/letter/t/b4bc9f/32.png) [@TomD](https://forums.snapshotgames.com/u/TomD)\
**Post date:** [January 6, 2020, 2:45pm UTC](https://forums.snapshotgames.com/t/bug-with-aiming/8502/6 "2020-01-06T14:45:47Z")

</div>

I’ve had this a few times too (even taking into account animation, both circles completely filled with alien and a miss) and have seen other posts about it too. I think it’s a pretty serious issue in a game where one of its best features is the ballistic system - undermines your confidence that the programming is working properly…
