# \[BB5\] Tactical combat feedback & soldiers' classes revamp

**URL:** <https://forums.snapshotgames.com/t/bb5-tactical-combat-feedback-soldiers-classes-revamp/4886>\
**Category:** Game Feedback\
**Created:** [October 18, 2019, 10:49am UTC](https://forums.snapshotgames.com/t/bb5-tactical-combat-feedback-soldiers-classes-revamp/4886 "2019-10-18T10:49:24Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [October 23, 2019, 8:14am UTC](https://forums.snapshotgames.com/t/bb5-tactical-combat-feedback-soldiers-classes-revamp/4886/21 "2019-10-23T08:14:10Z")

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> [@Ryu](#):
>
> there is no accuracy for it atm.

But scatter almost for sure will be introduced and I still don’t understand why no aiming would increase range. 🙂 It would be good to decrease AP cost but not maximum range. 🙂

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**Author:** ![Ryu](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/ryu/32/1207_2.png) [@Ryu](https://forums.snapshotgames.com/u/Ryu)\
**Post date:** [October 23, 2019, 8:17am UTC](https://forums.snapshotgames.com/t/bb5-tactical-combat-feedback-soldiers-classes-revamp/4886/22 "2019-10-23T08:17:54Z")

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Just any kind of bonus… my thoughts was jsut the soldier might not be able to aim targets that far away (out of sight), so with a laser marked target the equipment might help and increase possible range.

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**Author:** ![SpiteAndMalice](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/spiteandmalice/32/39_2.png) [@SpiteAndMalice](https://forums.snapshotgames.com/u/SpiteAndMalice)\
**Post date:** [October 23, 2019, 5:51pm UTC](https://forums.snapshotgames.com/t/bb5-tactical-combat-feedback-soldiers-classes-revamp/4886/23 "2019-10-23T17:51:01Z")

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Direct sight not being needed might be a better bonus, that is if rockets could be aimed away from a target and then, after a minimum travel distance, track towards it.

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**Author:** ![MasterBLB](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/masterblb/32/1712_2.png) [@MasterBLB](https://forums.snapshotgames.com/u/MasterBLB)\
**Post date:** [October 27, 2019, 10:41pm UTC](https://forums.snapshotgames.com/t/bb5-tactical-combat-feedback-soldiers-classes-revamp/4886/24 "2019-10-27T22:41:04Z")

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Hmmm, with so little time to release there is no point in pondering about revamp of infiltrator and priest classes I suppose…

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**Author:** ![ZeeraCamay](https://avatars.discourse-cdn.com/v4/letter/z/2acd7d/32.png) [@ZeeraCamay](https://forums.snapshotgames.com/u/ZeeraCamay)\
**Post date:** [November 3, 2019, 10:07pm UTC](https://forums.snapshotgames.com/t/bb5-tactical-combat-feedback-soldiers-classes-revamp/4886/25 "2019-11-03T22:07:32Z")

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> [@MasterBLB](#):
>
> abilities, especially in current form, are too much fantasy/magical, like spells with mana - can someone explain why, out of nowhere, a soldier can make target take 50% more damage?? That’s not fitting to XCOM-like game.

+1 to this.

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