# Balance Feedback and some quality of life things - Spoiler at the end

**URL:** <https://forums.snapshotgames.com/t/balance-feedback-and-some-quality-of-life-things-spoiler-at-the-end/8481>\
**Category:** Game Feedback\
**Created:** [January 4, 2020, 12:53am UTC](https://forums.snapshotgames.com/t/balance-feedback-and-some-quality-of-life-things-spoiler-at-the-end/8481 "2020-01-04T00:53:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Lurian](https://avatars.discourse-cdn.com/v4/letter/l/848f3c/32.png) [@Lurian](https://forums.snapshotgames.com/u/Lurian)\
**Post date:** [January 4, 2020, 12:53am UTC](https://forums.snapshotgames.com/t/balance-feedback-and-some-quality-of-life-things-spoiler-at-the-end/8481/1 "2020-01-04T00:53:05Z")

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Here comes some changes on the balance of the game that could come in handy and some quality of life things.

See weapon health during tatical gameplay;  
See how much stealth factor your soldiers have and if possible where you can walk before the enemy spooting you;  
See how much bonus accuracy from armor/mutations, to be possible to choose wise your loadout;  
Inventory for vehicles;  
Reduce space for mutog to 2 and buff some of his armor and damage;  
Reduce rage burst to 4 shoots, and cost to 4 willpoints;  
Quick aim don’t grant more accuracy, maybe even reduce accuracy by 10~ 20 %;  
Mind control 2 AP cost;  
Mind Crush 2 AP cost reduce willpoint cost reduced to 5;  
Induce panic 1 AP cost or 2 AP;  
Make a threshold to stealth of 75%;  
Chiron explosive abdomen, reduce damage to half but increase explosion radius by 25%;  
Last boss, remake his abilities in a way that you don’t require a special ability to survive his encounter, and change is power to more of controlling his minions to like empower then, like health, accuracy, mobility boost.

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**Author:** ![Zzzz](https://avatars.discourse-cdn.com/v4/letter/z/f0a364/32.png) [@Zzzz](https://forums.snapshotgames.com/u/Zzzz)\
**Post date:** [January 4, 2020, 2:40pm UTC](https://forums.snapshotgames.com/t/balance-feedback-and-some-quality-of-life-things-spoiler-at-the-end/8481/2 "2020-01-04T14:40:49Z")

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> [@Lurian](#):
>
> See how much stealth factor your soldiers have and if possible where you can walk before the enemy spooting you;

It’s sort of features I’m inclined to want too, except that my experience is it tends make Stealth too OP, even with real time

> [@Lurian](#):
>
> Quick aim don’t grant more accuracy, maybe even reduce accuracy by 10~ 20 %;

I think Quick Aim will become pointless for most snipers, but useful for Heavy close range.

> [@Lurian](#):
>
> Mind control 2 AP cost;

Wait how I’ll manage worms and disable enemies RF? Common. 🙂

> [@Lurian](#):
>
> Reduce space for mutog to 2 and buff some of his armor and damage;

Firstly stop try use them as vehicles, I’m discovering and there’s so many types that I won’t comment yet. But clearly they aren’t designed to be used as scout as vehicles can be used.

I quoted one Mutog eating worms without losing AP. But I failed understand fully how it works, and now it is dead, yeah bad scouts. 🙂

> [@Lurian](#):
>
> Make a threshold to stealth of 75%;

Perhaps 80%.

I think precision would need a threshold too, I have a sniper the reticle is a dot, sigh.

> [@Lurian](#):
>
> Chiron explosive abdomen, reduce damage to half but increase explosion radius by 25%;

I’d suggest learn manage them first and then no way you’ll request larger AOE. Base is top cover like a roof, or high cover between soldier and Chiron.
