# Backers Build 5 feedback

**URL:** <https://forums.snapshotgames.com/t/backers-build-5-feedback/4013>\
**Category:** Game Feedback\
**Created:** [September 3, 2019, 3:10am UTC](https://forums.snapshotgames.com/t/backers-build-5-feedback/4013 "2019-09-03T03:10:37Z")\
**Posts on this page:** 1\
**Showing post:** 47

<div class="post-metadata">

**Author:** ![Vindex](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/vindex/32/1460_2.png) [@Vindex](https://forums.snapshotgames.com/u/Vindex)\
**Post date:** [September 6, 2019, 1:33am UTC](https://forums.snapshotgames.com/t/backers-build-5-feedback/4013/47 "2019-09-06T01:33:14Z")

</div>

Here is my feedback regarding the build. Lots of good stuff, but rather focus on what I think could be improved. I played on Standard, starting 2 games for about 16h.

Recruits:

- 2 starts and got 0 recruits offered (I did the research)
- Havens with over 10K ppl and no recruits?

Maps:

- Way too small, run into many groups
- Too much clutter, cover everywhere, LoS too tricky, becomes boring
- Too dark sometimes

Damage/Life:

- Everyone has a lot of life, both enemies and our units, it slows the game down
- early humans come with 200 life and like 20 armor, that’s a LOT to go through with initial weapons

Mist:

- Stays forever, rather than having a duration
- Apparently low AP cost, since mobs can move quite a bit and still “cloud”, or cloud and then still shoot you
- Spreads immediately and its 6 squares radius it seems, which is quite big (too big?)
- Very potent obscurement

Suggestions  
Recruits:

- Each haven should have at least one recruit available
- Why not have resources be the limiting factor, rather than recruits?
- Maybe consider having 2 different types of recruits some general bland ones and some faction specific that would be rare?

Maps:

- Please make the maps bigger and more open, sometimes it’s like fighting in a teenager’s room, it’s full of clutter everywhere. Slows down the game and makes LoS a nightmare
- I know you can stay back and blast stuff, but that is such a sterile way to play, which defeats the map design IMHO

Damage:

- I would either decrease the enemies HP or increase weapon damage

Mist:

- Mist is super OP at the moment and detracts from my enjoyment, "finding 5 Tritons that blanket a lot of the map in permanent smoke “for free” is not fun
- Consider making the ability to smoke cost more AP, so it’s not just an auto-use every time
- Consider making the smoke clear after a while or when you kill the origin unit
- Consider having a smaller radius, or have it increase/decrease over time
- Consider no WP penalty for the first turn inside smoke, or a smaller one perhaps
- Another option is having only a limited number of units with the smoke attachment, rather than all of them, that means the player can try to snipe that one

Sorry that was a bit long… oh, is it just me or is the cannon not that good?

Edit: Forgot to mention that combat seems very frequent, not sure if that is by design

---

_[View the full topic](https://forums.snapshotgames.com/t/backers-build-5-feedback/4013)._
