Yes, but this is not real war. I would rather have soldiers shooting at their first occasion unless I told them to not do so against specific enemy. Iâm the commander and I want my soldiers to shoot, and not wonder why the hell they didnât shot.
This is why I put them in overwatch and Iâm setting cone of fire (at least I wish that Julian and the team will add this feature).
This system seems overly complicated: you either simulate the entire battle, as some games do, where you just give some kind of instructions but canât control unit to unit what they do, or you have unit to unit control and they do what you do and donât. A simulated approach to overwatch fire in this case is out of place. Not only because you change approach completely in only this action, but also because is difficult to understand to the player. Take a step outside of this âprogrammer perspectiveâ and think as a player that doesnât see the inner mechanics of the AI: itâs all random who and where the soldier shoot.
Then by this logic, youâd just set your overwatch threshold to anything higher than zero and youâd be back to square one.
That said, Iâll echo @Zirconium_Corp and say that this adds unnecessary complications, and even possible balance issues. We already know overwatch crawl tends to be the way to go in those games, despite shots being wasted on worthless targets on occasion. I donât think itâs wise to increase its power further.
Furthermore, I have no issue considering that my turn is the time where carefully planned actions happen and (hopefully) wisely selected targets get shot, and anything that happens during the enemy turn should be fast reactions where reflexes matter more than judgement.
perhaps it would actually be better to give the player the control of the unit in case of overwatch in order to have one action. Then the player can decide: fight, flight or freeze
Can you explain what you mean? What treshold?
What is complicated with righ-clicking an enemy icon? If you donât want to set any overwatch cone of fire then donât do that - similarly to manual aim when firing. It will be for you as fast as it was earlier. Your soldier would guard any side and will shoot anything around him. I just want to have an option to sometimes exclude some enemies and to set such cone of fire to not waste ammo especially for an enemy without weapon running as stupid in front of my soldiers.
But what ballance issues? We are still talking about overwatch being automatically performed by algorithm not with manual aiming. I mean I probably understand your concern, but still Overwatch is less effective than normal Fire action, and this is good reason not to spam overwatch. Manual aiming is fantastic feature and gives more joy with normal fire. But if you are so concerned about that, then Snapshot can set penalty modifier to accuracy in overwatch. Then really nothing and noone will be so much endangered in aliens turn as it is in our turn. Especially when you have so dangerous abilities like now to use in our turn which will deplete TU needed for enabling Overwatch. Unless Snapshot will develop some skills related to Overwatch like Firaxis did. But it was Firaxis mistake.
Even if some players play in this way⌠Why do you want to mess in their decisions? If they want to play in such way then let them. They will loose all the fun with using all the abilities and manual aiming.
No? Enemy turn is for enemy to make decisions. Stay with your shoes in your turn.
I was referring to Clausewitzâ idea to shoot at highest threats first (wrongly) assuming that his idea offered the player flexibility to shoot at targets above a certain threat level. While it has some merit, it feels too complicated and may make overwatch a tad too powerful.
On the other hand, an overwatch cone feels ok. It make make OW a tad more powerful but on the other hand, it would open opportunities for a pseudo smart AI to try to flank the player.