# Animation abuse

**URL:** <https://forums.snapshotgames.com/t/animation-abuse/4290>\
**Category:** Game Feedback\
**Created:** [September 10, 2019, 10:02pm UTC](https://forums.snapshotgames.com/t/animation-abuse/4290 "2019-09-10T22:02:19Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![NBK\_RedSpy](https://avatars.discourse-cdn.com/v4/letter/n/94ad74/32.png) [@NBK\_RedSpy](https://forums.snapshotgames.com/u/NBK_RedSpy)\
**Post date:** [September 10, 2019, 10:02pm UTC](https://forums.snapshotgames.com/t/animation-abuse/4290/1 "2019-09-10T22:02:19Z")

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Just FYI, it’s possible to abuse the reaction animations for better shots. For instance after landing a shot some units raise up and expose more vulnerable sections. It’s possible to start aiming before they finish the animation which freezes them.

Might be best to let the animation finish before the next shot is allowed. It just feels like an exploit but it could be on purpose.

Technically when units look around it’s possible to do the same freeze trick to get a better shot at the head as well, but I don’t think it is as big of an issue.

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**Author:** ![Gunlord500](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/gunlord500/32/476_2.png) [@Gunlord500](https://forums.snapshotgames.com/u/Gunlord500)\
**Post date:** [September 10, 2019, 11:23pm UTC](https://forums.snapshotgames.com/t/animation-abuse/4290/2 "2019-09-10T23:23:35Z")

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I dunno, I never realized that but it sounds like a nifty bonus skilled players can utilize, I would keep it in.

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**Author:** ![NBK\_RedSpy](https://avatars.discourse-cdn.com/v4/letter/n/94ad74/32.png) [@NBK\_RedSpy](https://forums.snapshotgames.com/u/NBK_RedSpy)\
**Post date:** [September 11, 2019, 12:31am UTC](https://forums.snapshotgames.com/t/animation-abuse/4290/3 "2019-09-11T00:31:31Z")

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It’s really obvious against the shielded units since their defense is down during that reaction animation.
