# Acid is insane... why did you think this was a good idea?

**URL:** <https://forums.snapshotgames.com/t/acid-is-insane-why-did-you-think-this-was-a-good-idea/9848>\
**Category:** Game Feedback\
**Created:** [March 10, 2020, 10:38pm UTC](https://forums.snapshotgames.com/t/acid-is-insane-why-did-you-think-this-was-a-good-idea/9848 "2020-03-10T22:38:19Z")\
**Posts on this page:** 1\
**Showing post:** 82

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**Author:** ![walan](https://avatars.discourse-cdn.com/v4/letter/w/fbc32d/32.png) [@walan](https://forums.snapshotgames.com/u/walan)\
**Post date:** [April 5, 2020, 11:11am UTC](https://forums.snapshotgames.com/t/acid-is-insane-why-did-you-think-this-was-a-good-idea/9848/82 "2020-04-05T11:11:49Z")

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The main problem is somewhere else. In PP, the damage done over time can be almost ignored, as the game mechanics allow both sides to defeat the enemy within a round. Instead of eliminating the main problem, the acid damage has been readjusted so that your soldiers are done in 1-2 turns. They adjusted the damage of acid to the alpha strike mechanics, nothing else …

Already described here …

> [@Acid Chirons are stupid](https://forums.snapshotgames.com/t/acid-chirons-are-stupid/9896/7):
>
> Well I did ask for acid to be more potent, but it was understood the wrong way.  
> What I explained is that it takes too much time to have an effect on the enemy so we have to use other stuff because we can’t let the enemy survive that long.
> 
> We have an asymmetric situation where:
> 
> - we can’t wait for 4 turns for the acid to go through an Arthron’s armor, we need it dead now
> - the enemy can wait ; never mind the loss of a few units in the meantime ; they will get replaced for free in the next mission
> 
> I was asking for a correction in this asymmetry by having acid more helpful. Only Anu had acid grenades and that meant running a soldier to the evac if it got hit.
> 
> Now, that everyone has acid, making it more potent doesn’t remove the asymmetry (it’s even worse since somehow the enemy always does more damage than us) and your soldiers die quicker.
> 
> In the end, the problem with all those “DoT” (poison, acid, virus, …) is that the game is alpha strike oriented.

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