# About reducing mobility

**URL:** <https://forums.snapshotgames.com/t/about-reducing-mobility/9574>\
**Category:** Game Feedback\
**Created:** [February 27, 2020, 2:52pm UTC](https://forums.snapshotgames.com/t/about-reducing-mobility/9574 "2020-02-27T14:52:53Z")\
**Posts on this page:** 1\
**Showing post:** 24

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**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [March 2, 2020, 12:24pm UTC](https://forums.snapshotgames.com/t/about-reducing-mobility/9574/24 "2020-03-02T12:24:05Z")

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> [@VOLAND](#):
>
> Sorry, I don’t think I understand what you mean.

This is a concept that provides an opportunity for developers and modders to get away from boring gameplay in order to believe what is happening on the screen.

> [3) increase to a stat that can be granted by buffs, so limit damage buffs to +100%, stealth to 85%, accuracy to +50%, electric armor to single use.](https://feedback.phoenixpoint.info/feedback/p/put-a-hard-limit-on-buffs-other-skill-effects)

EDIT

- skill + skill = penalty WP/AP/HP/Stamina/Xp …  
3wp + (3wp + penalty), 3wp + (3wp + penalty of #) + (3wp + penalty of #+@)

- skill + skill = skill + 50% of skill - 50% penalty of range, accuracy …

* * *

- skill + skill + skill = 100%skill + 50%skill + skill10% - adding skills with [downgrade skills](https://forums.snapshotgames.com/t/why-the-new-rf-doesnt-do-it-for-me/8331/14) ![](https://canada1.discourse-cdn.com/flex036/uploads/snapshotgames/original/2X/4/4df355440b6631e5c7e76b8216588acac7a0ed17.jpeg)

EDIT: Fixed translation and inaccuracy  
To block for the 2 and 3 tier of skill (5-7 levelup) for a multiclass  
Assault/Assault = + 2 new perk in 2 class branch

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