11 September 2017
- Last edited 12 September 2017
Being able to customise unit classes, and/or ranks, by colour is useful..
I like being able to tell soldiers apart visually by their armour category. In UFO Defence (using mods) I reshade soldiers according to their armour type (rather than unit class or rank), I generally keep the chosen colour universal to that armour type, e.g,
Tier 1: Light Armour 'Coveralls' (kevlar) - Grey/Black
Tier 2: Moderate 'Personal Armour' (alien alloy plates) - Blue/Silver
Tier 3: Heavy 'Power Suit' (heavy plated/elerium powered) - Orange or Green
Tier 4: 'Flying Suit' (anti-grav power suit) - Red
The customised soldiers in this stock image haven't been colour coded by armour type or class, but you get the idea - http://www.openxcom.com/content/modimages/thumb_HBHJGRBB071320140650.png
There's still enough options to colour code the specific class types or ranks within their armour type to, but then it starts getting complicated so I tend to just stick to colour coding by armour type.
..Squad deployment and positioning will often be based on their level of protection so it's good to be able to visually read where the tanky guys are and where the vulnerable ones are.
I imagine the class types in PP will be very distinguishable visually (by look and by colour) just as they are in the new XCOMs, a degree of customisation would be good.
Incidentally, what classes are established/confirmed for PP so far? (I recall hearing that the unit classes in PP might be quite flexible).