Hero Units

  • 728 Views
  • Last Post 30 November 2017
Dark_Ansem posted this 16 July 2017

I was wonderinf if PP will see the return of heroic, unique units, such as what we have seen in both XCOM2 (and the upcoming expansion, War of the Chosen), or Warhammer 40k.

  • Liked by
  • Chapter of One
Order By: Standard | Newest | Votes
Spolokh posted this 16 July 2017

Heroic units is nice, but a little bit limited and requirs a lot of effort.

There is another mechanics I would like to see. UFO:Afterlight implemented it. All the personel was playable - soldiers, technicans and scientists. All they could be brought to the battle and none soldiers was limited in warfare, but had other abilities in the field. Can we see this mechanics in the Phoenix Point? TRhere could be a lot of additional mechanics in that direction

Dark_Ansem posted this 16 July 2017

Or, on the other way round, we can dedicate existing soldiers to roles...

Chapter of One posted this 10 August 2017

Unique, story-supported characters are always a good add... especially in the context of making a choice, say, to save the individual and what they might unlock versus losing them for the sake of a substantial material reward. A "Heroic" physical representation of you "The Commander", even if there's no real difference other than an identifier of sorts would be nice. 

Dark_Ansem posted this 11 August 2017

Chapter of One said:

Unique, story-supported characters are always a good add... especially in the context of making a choice, say, to save the individual and what they might unlock versus losing them for the sake of a substantial material reward. A "Heroic" physical representation of you "The Commander", even if there's no real difference other than an identifier of sorts would be nice. 

But how to implement that?

kompan posted this 12 August 2017

As for "hero units", I imagine if you could take your chief engineer (top scientist, drill instructor etc.) on a mission in place of a soldier, after few missions they may:

  • prototype new equipment, eg. personal shields after observing mutant shield bearers,
  • add new research tree, eg. specialized ammo and grenades after discovering mutant vulnerabilities,
  • unlock new skills, perks, potentials for class or individual soldier, eg. ability to lay mines or rescue unconscious/panicked soldier.

Such "battlescape advisors" would be very beneficial for improving the squad (instead of just leveling up soldiers by farming more kills). On the battlescape they may have some unique non-combat skills (to be somewhat useful but not game breakers), like area scan, improved mobility or willpower boost.

If one of them is killed on the mission, you'll have to find a replacement from your limited base personnel, hire some from a nearby haven or trade with a friendly faction. Rescuing civilians on the battlescape also may be worth considering, as after the mission one of them may want to join your team as soldier, base personnel, advisor or even side quest giver.

Then you may get another person with different set of attributes: more technology-oriented or mutation specialist, prioritizing assault or survival etc. providing other skills and research directions than the last one. However balancing them all may be a difficult task.

As for story-supported characters described above, they may mention some pre-war stories that would enable taking this person on side missions to abandoned military base, secret lab, ammo depot, you name it. Ancient ruins, savage enemies, closed doors, deadly traps, danger, mystery, treasures, fame and glory!

Chapter of One posted this 12 August 2017

For the Uniques, I imagine it's just a matter of taking a base model type, giving it an actual name outside of "generic grunt oo5" as well as gear/skills and then implementing story triggers for it based on anything from level, to encounters with a specific boss-type or any other variable Snapshot cares to do to open up a story arc related to the character, perhaps even some of those featured in the short stories. I'm no code-jockey, so I can't even imagine what all it would take or how much capital investment it would require, or even if the community overall would see it as a worthwhile addition. I imagine a "Commander" Unit would be somewhat more generic overall, just a base class of your choosing with an identifier on the character page and perhaps something cosmetic to mark it as "You", perhaps borrowing from some of the other wish lists and having that be the only character that can call in reinforcements or artillery strikes if such things were implemented. I visualize it as the squad defending your position while you las a target, or holler into a field radio for several rounds immobile...

Comes Moesia posted this 14 September 2017

I'll be honest, I don't like the idea of Commander deploying on front-line. MacArthur was not on Normandy, after all. As for Afterlight, you misremember. Only Soldier-Scientist and Solder-Technician hybrids could deploy, because they were part-Soldiers. So Ramirez never went to front-lines himself. They were there for bonuses, but usually to plug spacesuits and medical support, or as part of mission requirement, so you take them always, just to be sure. I'm fine with such things, but its not likely to appear in PP, as classes already exist, and adding part-soldiers is probably redundant.

Spolokh posted this 02 November 2017

It was just a proposition. But I stioll think that some outstanding soldiers, heroic once witha premade history could make more fun and replayability

  • Liked by
  • Dark_Ansem
  • Chapter of One
Dark_Ansem posted this 30 November 2017

I suppose my point was heavily influenced by Warcraft 3. 

  • Liked by
  • Chapter of One
Close