One thing that I'd like to see Phoenix Point do well is to introduce and interesting variety of mission types that help to promote the horror feel running through the game as a whole.
Rather than just having a series of missions where your forces are on one side of the map and the alien threat is on the other, it'd be nice to see:
Ambush missions where for the early parts, the player experiences little or no opposition, before the enemy suddenly descends upon you. You could have creatures dropping through ceilings, and smashing down walls, mist rising from the floor, creatures hiding behind cover in blind spots, or silently stalking the player as he moves across the map.
How about a group of quick moving pack hunters that will stay at long range and try to draw your troops out of position so that they can descend on the weakest amongst the group?
Pursuit missions where an overwhelming force of creatures chases the player across the map.
Escape missions, where the player becomes trapped and must get out of their environment before a set time limit. Think burning building, flooded basement, or red mist coming on the winds.
A story based sub plot, which lets face it has no place in horror.
Except it raises the stakes, especially if there's then an abduction which leads to the need for a rescue.
I'd like to see some close environments, rather than everything being set out in the open it'd be good explore some abandoned houses, or have to sneak through ventilation systems, search for an objective down a half submerged mine.
It'd be nice to see the horror elements attacking the player too with your own troops being susceptable to mutation, both during missions and at home base. And imagine if one of the bosses which you have to face is one that comes to you, literally smashing down the phoenix point walls.
- This week I have been mostly playing Chaos Reborn.